//
//  TextureViewController.h
//  多重混合
//
//  Created by user on 2018/5/21.
//  Copyright © 2018年 Dnake. All rights reserved.
//

#import <GLKit/GLKit.h>

@interface GLKEffectPropertyTexture (AGLKAdditions)

- (void)aglkSetParameter:(GLenum)parameterID
                   value:(GLint)value;

@end

@interface TextureViewController : GLKViewController

- (BOOL)loadShaders;
- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type file:(NSString *)file;
- (BOOL)linkProgram:(GLuint)prog;
- (BOOL)validateProgram:(GLuint)prog;

@end
